3 Character Backstories You Need to Stop Using Right Now

Dungeons & Dragons is absolutely riddled with cliches. They really are everywhere, from the half-elf ranger to the dwarven fighter, halfling rogue, and human paladin. But that’s okay. In fact, it’s kind of part of the system and if you haven’t played one of those cliches, then you’re missing out on some pretty classic D&D experiences.

And, along the same lines, there are a handful of backstories which everyone has used at least once. The three most common are, unfortunately, also the three worst. You’ve probably used them, or played with someone who has; but these backstories are making your characters less interesting and fun on many levels. Next time you’re making a character, watch out for these three backstory tropes.

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Which D&D Class Should You Play?

Do you want to be a sneaky rogue or a monk with fists of fury? Do you prefer to smash things or shoot them from afar? Did you earn your magic via years of study, or is it just something you do for fun on the side? Choosing a class should involve thought and careful consideration to all of the above.

Or, you know, you could just follow this handy flow chart and see what happens.

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Bards Are The Coolest Class

Wait, don’t leave yet! I admit, bards have a very deserved reputation as being kind of a crappy class, and if you’re still stuck in the land of 2.0 then you probably aren’t wrong about bards sucking. But modern bards are actually pretty awesome. There is a certain cheesiness and flair required to play a really good bard (cue cloak swish here) and there’s an inherent ambiguity to the class that makes it ridiculously fun and versatile in the hands of a good player.

Unlike with the other classes, you have to either have a solid idea of what you want to do with your bard… or else just wing it really well. But it’s worth it. You know why?  Continue reading “Bards Are The Coolest Class”

6 Tips for Making The Perfect Paladin

Without a doubt, Paladins are one of the hardest classes to play properly. Depending on the system, it’s likely that a paladin will be required to be lawful or need to have a sense of law and order at the least. And, let’s face it, most of the other characters are probably not lawful; so most paladins end up feeling like a stick in the mud, and like they can’t do anything fun. But it doesn’t have to be that way.

So, how do you play a good paladin that sticks to his or her beliefs, does not alienate the rest of the group, and is still fun? Well, it’s not as hard as you think. Here are some ideas for designing a fun and functional paladin:

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Introduction to Dungeons & Dragons

From the popular Zelda games to the Final Fantasy series, World of Warcraft, and even games like Mass Effect, most people have played an RPG game of some sort. But, what most people don’t realize is that most of these games actually came from D&D.

What is D&D?

D&D, which can also be abbreviated to DnD, is a nickname for the tabletop roleplaying game Dungeons and Dragons, which was created in the 1970s. And, although it has gained something of a bad reputation, the truth is that D&D has spawned an entire genre of games. And, as you might expect, at its core, Dungeons and Dragons is really very similar to a computer or console RPG game. However, in this imaginative pen-and-paper game, all of the images and actions are described by you rather than rendered by technology.

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