3 Character Backstories You Need to Stop Using Right Now

Dungeons & Dragons is absolutely riddled with cliches. They really are everywhere, from the half-elf ranger to the dwarven fighter, halfling rogue, and human paladin. But that’s okay. In fact, it’s kind of part of the system and if you haven’t played one of those cliches, then you’re missing out on some pretty classic D&D experiences.

And, along the same lines, there are a handful of backstories which everyone has used at least once. The three most common are, unfortunately, also the three worst. You’ve probably used them, or played with someone who has; but these backstories are making your characters less interesting and fun on many levels. Next time you’re making a character, watch out for these three backstory tropes.

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6 Tips for Making The Perfect Paladin

Without a doubt, Paladins are one of the hardest classes to play properly. Depending on the system, it’s likely that a paladin will be required to be lawful or need to have a sense of law and order at the least. And, let’s face it, most of the other characters are probably not lawful; so most paladins end up feeling like a stick in the mud, and like they can’t do anything fun. But it doesn’t have to be that way.

So, how do you play a good paladin that sticks to his or her beliefs, does not alienate the rest of the group, and is still fun? Well, it’s not as hard as you think. Here are some ideas for designing a fun and functional paladin:

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