Easy Step-By-Step Guide To Building a 5e Character

There are a lot of things that go into building a D&D character, from the hard statistics to the roleplay aspect, plus spells, equipment, and everything in between. It can be a lot to try and do all at once.

But, building a character doesn’t have to be difficult and shouldn’t require you to constantly flip back and forth in the Player’s Handbook. So, here is an easy step-by-step guide to creating a D&D character in 5e that is guaranteed to make that process simple. In fact, once you start using this guide, you should be able to create awesome characters in about 15-20 minutes.

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15 Mundane D&D Items You Didn’t Know You Needed

Filling out your inventory sheet is usually the last step of building a character. And, despite the fact that it’s probably one of the more important steps, most people basically skip over it or, even worse, just buy the pre-made packs and call it good. After all, we all know that magic items are really where it’s at, right?

Well, while there will always be space on my character sheet for a bag of holding or an immovable rod, these 15 mundane items deserve just as much attention because they’re infinitely more useful and, let’s face it, no DM will stop you from buying anything on this list at level one. Continue reading “15 Mundane D&D Items You Didn’t Know You Needed”

25 Ways to Use a Monk’s Elemental Attunement

Out of all three of the paths available to the 5th Edition D&D monks, one of the least popular has to be the Way of the Four Elements. Much like the popular anime series, Avatar: The Last Airbender, the Way of the Four Elements monk can use earth, air, fire, and water in their attacks and abilities.

Although there are a lot of different abilities associated with this path, one of the most interesting (and overlooked) skills is called “Elemental Attunement”. Similar to prestidigitation, it is the only ability for this monk path that does not require ki and it easily provides the most room for actual roleplay. Continue reading “25 Ways to Use a Monk’s Elemental Attunement”

3 Character Backstories You Need to Stop Using Right Now

Dungeons & Dragons is absolutely riddled with cliches. They really are everywhere, from the half-elf ranger to the dwarven fighter, halfling rogue, and human paladin. But that’s okay. In fact, it’s kind of part of the system and if you haven’t played one of those cliches, then you’re missing out on some pretty classic D&D experiences.

And, along the same lines, there are a handful of backstories which everyone has used at least once. The three most common are, unfortunately, also the three worst. You’ve probably used them, or played with someone who has; but these backstories are making your characters less interesting and fun on many levels. Next time you’re making a character, watch out for these three backstory tropes.

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Which D&D Class Should You Play?

Do you want to be a sneaky rogue or a monk with fists of fury? Do you prefer to smash things or shoot them from afar? Did you earn your magic via years of study, or is it just something you do for fun on the side? Choosing a class should involve thought and careful consideration to all of the above.

Or, you know, you could just follow this handy flow chart and see what happens.

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Bards Are The Coolest Class

Wait, don’t leave yet! I admit, bards have a very deserved reputation as being kind of a crappy class, and if you’re still stuck in the land of 2.0 then you probably aren’t wrong about bards sucking. But modern bards are actually pretty awesome. There is a certain cheesiness and flair required to play a really good bard (cue cloak swish here) and there’s an inherent ambiguity to the class that makes it ridiculously fun and versatile in the hands of a good player.

Unlike with the other classes, you have to either have a solid idea of what you want to do with your bard… or else just wing it really well. But it’s worth it. You know why?  Continue reading “Bards Are The Coolest Class”

4 Questions for Building Your Backstory

Backstories are hard. While there are clear guidelines for making the rest of a character, backstory is usually summed up with three words: you need one. Now, with 5th edition, backstory is built into the character creation process somewhat, but with older versions you’re left with a bewildering array of numbers that somehow have to turn into some sort of backstory. But don’t worry… it’s not as hard as it looks.

All backstories can be built by asking your character four simple questions, and then elaborating on those. If you’re using 5e, then consider these as you’re picking your background, and write it as you go to make life simpler later.

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